![]() ![]() ![]() Every other perk is defensive in nature (with the exception of Mule Kick, being more akin to a hybrid of the two types), meaning that they help the player better survive zombies but do not significantly help the player actually kill zombies. However, the doubling of weapon damage will generally allow the player to conserve ammo.ĭouble Tap is the most important perk in Project Lazarus since it is the only offensive perk, meaning that it helps the player kill zombies faster and more efficiently, allowing the next round to begin sooner. Wasteful use will cause the increased fire-rate to eat up reserves. The player should probably buy Juggernog or Double Tap first since if they dont have the health or weapon damage to keep Quick Revive, chances are it will be lost as fast as it was purchased.ĭouble Tap Root Beer increases fire rate and potentially doubles the damage dealt by duplicating bullets fired. If a player joins a server in the hard late rounds, it is advised to not buy Quick Revive as their first or second perk. But, "support" players usually buy Quick Revive in case things begin to go terribly wrong as they do in high rounds. Mule Kick becomes useful in later rounds and sometimes takes Quick Revive's place. Other perks like Juggernog and Double Tap are more useful to players in early rounds. Normally, Quick Revive is either bought last or not even bought at all. It is mainly a support perk that helps in close encounters with zombies. Quick Revive allows the player to revive twice as fast and reduces health recovery time by 50%. ![]()
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